To create a free to play game for android and IOS. I wanted to make
something fun, challenging but still maintain the simplicity.
As a gamer myself I know what sort of games I like to play but the
even bigger challenge will be researching into what casual gamers
like to play, what excites them and what makes them addicted to
certain types of games.
Research, Wireframes, Proto-types, User flows, Visual design, Iconography, User-testing
The final game product being played by one of my testers. Stomp is an exciting and hectic hybrid tower defence style game that engages the user in an endless battle of chaos.
website - desktop / mobile
Designed a microsite for the stomp app to create awareness / promotional purposes. This website provided an interactive experience for the user, allowing them to discover more about the game.
promo - app trailer
A variety of promotional assets were created to promoted the Stomp game. Below is an example of the game trailer that was uploaded onto the online store to create awareness and excitement.
Created a huge library of icons / assets for stomp and also brought each one to life through the power of animation! I really enjoyed coming up with various design solutions for stomp's entire UI library.
Process varies per projects
- UX deliverables
Research (stakeholder+user interviews, online, surveys, analytics and user testing),
personas, sketches, mindmaps, user journeys, content audit, sitemaps, wireframes,
flows, prototypes, visual design, user stories, storyboarding, micro UX/Interactions.
John Jattoh is an experienced, multifaceted designer that specialises in UX . UI and motion.
He has worked on large scale projects with the likes of Metro & The AA and with top London agencies
like Ogilvy, Wunderman & AKQA to name a few.